Post by Adalam on May 25, 2010 10:13:38 GMT -6
Deck Rules
- The max number of cards in your deck is limitless, though the minimum is about 50.
- Other than your main deck, you must have a Capitol City card. I'll get more into these cards later in the rules.
- You may only have up to 3 copies of any card except your land cards, which you need twenty of at least. EX: You may only have a combined total of 12 cards with Emidon in the title - 3 Emidon, King of Fire, 3 Emidon, Crown Prince, and 3 Emidon, Knight Errant plus 3 Emidon's shield.
Hand Rules
- You may only have 7 cards in your hand at any given time.
Capitol City Cards
- Capitol City cards are played in your land area. You must have one land card above, below, and to either side of your Capitol City card. EX:
- The max number of cards in your deck is limitless, though the minimum is about 50.
- Other than your main deck, you must have a Capitol City card. I'll get more into these cards later in the rules.
- You may only have up to 3 copies of any card except your land cards, which you need twenty of at least. EX: You may only have a combined total of 12 cards with Emidon in the title - 3 Emidon, King of Fire, 3 Emidon, Crown Prince, and 3 Emidon, Knight Errant plus 3 Emidon's shield.
Hand Rules
- You may only have 7 cards in your hand at any given time.
Capitol City Cards
- Capitol City cards are played in your land area. You must have one land card above, below, and to either side of your Capitol City card. EX:
L
L C L
L
- You must capture one of the four surrounding lands in order to invade your enemy's capitol city.
Land Rules
- Your land cards begin face down in your land zone. When you start the game, you may have only four land cards in your land zone. As the game progresses, you may add more land to your land zone to expand your Kingdom.
- You must tap your land when you use it to recruit a hero, play an enchantment, or play a defense card. That land may still be invaded, but less heroes are allowed to defend it.
Invasion Rules
- You may only invade one enemy land card per turn.
- You can send at max four heroes to invade a land card.
- When defending, you can send at max four heroes to the land card under attack. If the land is tapped, you can only send two heroes.
- Seige Cards {To be released soon} can only be used if an opponent plays a Wall or Gate defense card.
- When a hero attacks, he is then tapped and cannot battle again in the invasion. The same holds true for a defending hero.
- Tie offs between heroes will cause both to be tapped for the rest of the current turn plus the full next turn for both players.
Heroes
- To get a hero to the battlefield you must A) Pay the required land cost B) Keep him in the Recruiting Zone for one turn C) If higher than rank one, hold the hero in the recruiting zone for an extra turn per level.
Setup
- Each player draws 5 cards.
- To determine who goes first, flip a coin, roll a dice, or play rock paper scissors.
- Place your Capitol City card and four land cards in your land area.
- Have Fun!
The Field
How To Win
- If your opponent has no cards in their deck, no cards on the field, and no cards in their hand, you win.
- If you capture their Capitol City, you win.